// Vertex shader that does nothing, used for debugging and development

cbuffer ConstantBuffer : register( b0 )
{
    matrix World;
    matrix View;
    matrix Projection;
}


float4 VS( float4 Pos : POSITION ) : SV_POSITION
{
	float4 output;
	output = mul(Pos, World);
	output = mul(output, View);
	output = mul(output, Projection);


    return output;
}
